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That's a very cool concept! I would definitely add a cpu mode and some scoring...

Very elegant design. This is simple but not easy, and there is definetly a learning curve to master the control. However, this is what makes the game fun/challenging, and I can imagine myself enjoying the game with a friend. My suggestion would be, since this is a fast paced 1v1 game, to add a score for each win. This adds potential flex over the losing side and makes the loser want to get revenge even more.

Hi! This is a really cool idea and implementation of a one button game. I was only able to play by myself, but I really enjoyed exploring the concept and I hope to either find someone to play with eventually or just make sure to come back for arcade mode. I think the blood effects and the trails behind the ‘heads’ work extremely well, and the camera work is probably what impressed me most, it feels fluid and dynamic and exciting, but it was never in the way of my experience, which I think can sometimes be a tough balance to achieve. I will say that while the minimalist UI is nice and I especially like the way it transitions between menu and playing, even after reading the itch description it took me a little while to understand that I needed to and how I could hit the ball to start playing. Being that the dot is so near to the player 2 text I though it was something specific to the second player for a while. I think reorganizing this menu even just slightly would help get newer players into the game. And on that note, I think a simple very short tutorial the first time the game loads up could be something to consider, so players can quickly conceptually understand the movement and how to fight.

God Leo this is great.

To begin with, i was only able to play by myself, but I find this concept so cool. It's such an elegant use of the 1 button prompt, creating a really intense momentum driven fighting game. Even just by myself I fun swinging around the zone trying to manuever around as quickly and as competently as possible. I only know a little about Capoeira, and I would be really fascinated to hear how this acts as a streamlining of the art, cause it definetly feels like a strong distellation of a larger concept.

If I have one complaint, its that it wasn't always easy to know which player will win in a fight. I can't tell if I was just getting confused or playing poorly, but the player I was expecting to win often wouldnt. I know your meant to hit the pivot point, but sometimes it felt like both players hit eachother's at the same time, or none was hit at all and still somehow someone lost. Again, my solo play limits my understanding, but fine-tuning how that works (perhaps with some invincibility frames) or how its presented would help alot.

Overall this is just a super elegant concept executed beautifully. Well done!

What smooth UI! I'm really liking the spinning mechanic you got there, and its easy to follow through. Music pairs nicely as well.
The only thing I might have to say is that maybe P1 and P2 should have more of  color differentiation or something similar to mark them different,  as me and my friend were having trouble telling who was who.

Good work!

I like the idea of spinning yourself to move around. The local multipleplayer setting brings a lot of fun to me and my friends. However, I feel like both P1 and P2 spinning in one direction makes one of the player more advantage than the other one.