The idea behind this game was so creative! It gives me old flash games vibes playing games like this and was super fun to play! I would say though that the game is a little hard to get the hang of, but once you get it down it's a lot of fun to play.
This is incredibly satisfying to play once you get the hang of it, and I love the idea behind it. Are the hills made of pictures of eggs?? I love that. It was a little hard for me to tell what was going on at the beginning because I assumed that A and D were only for when you had launched, and since the ending is so quick when you’re at that angle I couldn’t really understand what was happening. I think also that sometimes, the timer would finish counting down while I was in the middle of a super aggressive shake and it would just kinda throw the bottle straight at the ground. If you ever come back to this, one thing that I think would make it a lot more satisfying is being able to see the bottle fall all the way to the ground rather than ending when it hits the tree tops. Cool game!!
I really like your idea of using the shake of sprite to let it fly. The action is really intuitive and interesting to play with. I do agree that the direction is a bit confusing, so add a instruction would be great. Also the white out when the bottle hit the ground is a little bit long, so that when the player dies quickly, the only thing they can see is white and it is hard to figure out what happened. Other than this, everything else seems really good, nice work!
The shaking mechanic is good and I’m obsessed with it. However it wasn’t that intuitive for me at first since I wasn’t aware of the direction, so maybe some graphic instructions would be nice. And also, maybe I’m just being bad at this game and can only get a low score, but the flying animation is very short, maybe lengthen it would be more satisfying for players?
This is a great concept and execution. The slow amping up of the screen shake as you shake the sprite is wonderful, and the physics of the bottle flying up and sputtering out are so well nailed. The background you've made is surprisingly cohesive given the assets we had, and overall this just feels like a wonderfully complete package. I will say that I did struggle at first because the bottle starts aiming down, and I didn't know I needed to turn it. Giving some indication of the spin controls on screen, or just starting the bottle facing down might help the game more immediately connect. But other than that this is truly just great. Well done!
Love launching the sprite! I enjoyed the shake mechanic, and how after the launch it indicates its finished by tuning it down a shade and dropping. A thing I would point out would be the game shifts between the shake and launch. Sometimes it would skip over, and go straight to launch.
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The idea behind this game was so creative! It gives me old flash games vibes playing games like this and was super fun to play! I would say though that the game is a little hard to get the hang of, but once you get it down it's a lot of fun to play.
This is incredibly satisfying to play once you get the hang of it, and I love the idea behind it. Are the hills made of pictures of eggs?? I love that. It was a little hard for me to tell what was going on at the beginning because I assumed that A and D were only for when you had launched, and since the ending is so quick when you’re at that angle I couldn’t really understand what was happening. I think also that sometimes, the timer would finish counting down while I was in the middle of a super aggressive shake and it would just kinda throw the bottle straight at the ground. If you ever come back to this, one thing that I think would make it a lot more satisfying is being able to see the bottle fall all the way to the ground rather than ending when it hits the tree tops. Cool game!!
I really like your idea of using the shake of sprite to let it fly. The action is really intuitive and interesting to play with. I do agree that the direction is a bit confusing, so add a instruction would be great. Also the white out when the bottle hit the ground is a little bit long, so that when the player dies quickly, the only thing they can see is white and it is hard to figure out what happened. Other than this, everything else seems really good, nice work!
The shaking mechanic is good and I’m obsessed with it. However it wasn’t that intuitive for me at first since I wasn’t aware of the direction, so maybe some graphic instructions would be nice. And also, maybe I’m just being bad at this game and can only get a low score, but the flying animation is very short, maybe lengthen it would be more satisfying for players?
This is a great concept and execution. The slow amping up of the screen shake as you shake the sprite is wonderful, and the physics of the bottle flying up and sputtering out are so well nailed. The background you've made is surprisingly cohesive given the assets we had, and overall this just feels like a wonderfully complete package. I will say that I did struggle at first because the bottle starts aiming down, and I didn't know I needed to turn it. Giving some indication of the spin controls on screen, or just starting the bottle facing down might help the game more immediately connect. But other than that this is truly just great. Well done!
I think I'm really bad at this game but I'm totally vibing. Nice dude. Love shaking sprite. Very good thing to emulate.
Love launching the sprite! I enjoyed the shake mechanic, and how after the launch it indicates its finished by tuning it down a shade and dropping.
A thing I would point out would be the game shifts between the shake and launch. Sometimes it would skip over, and go straight to launch.
Good job!