3D Deathchase Clone
Controls:
Hold 1 to turn left.
Hold 2 to turn right.
Hold 9 to speed up.
Hold 8 to slow down.
Hold Space to shoot. (after reaching Maximum speed)
Status | Released |
Platforms | HTML5 |
Author | Yuanhao Wang |
Genre | Shooter |
Made with | Unity |
Comments
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I love the way of how you present the "lives", the $ and the speed on the bike, it looks really cool. Overall the 3d art style fits the game really well. The red trails behind enemies make them easier to track, which I consider as a nice improvement from the original game. The control also feels really good. Great work!
Honestly I think this clone is insanely good! I also think the fact that you decided to use 3D models instead of just reusing sprites is really praiseworthy. I love the way they look! I also really like the trail that the targets leave behind while driving.
I think one small mechanic you could think about implementing is allowing the player to redirect their bullets. In the original game, when the player shoots a bullet and steers right, the bullet actually steers a bit to the right as well. This made aiming a slightly deeper skill, and I think something like that would be useful in this clone! Because everything is 3D, the scale is a lot bigger, so I think having more control over your bullets would work well.
But again, I think this clone is super fun and well-made! Great job!
Love the idea of remaking this in 3D, and you've done a great job of it. I'm amazed how similar it still feels and plays to the original, from the player's movement, the enemies and the tree spawns. Also the little 3D touches like adding in the red bike trails and explosions really elavate the experience! I do wish you had managed to add a few more details like that in, either by taking it in your own direction or putting your own spin on some of the elements in the original that you didn't manage to get to. I would also note that when you shoot with the bike, the bullet stays in front of you regardless of how you turn afterwards. I can't tell if this was intentional or not, but it did make it appear at time like bullets were passing through enemies without killing them. Overall, I'm very glad you took it in this direction and you did a great. Well done!