Privacy Note: The game uses Analytics to collect data and generate pull histories for players. It will not collect any personal information. You are welcomed to take a look inside the database as this game kinda serves as a data collection tech demo now.

Link to database: https://docs.google.com/spreadsheets/d/10vtEFhCBVs2jmcDbelWP01bNSRx9DLfQ9XKOxLeP...


Features:

        ---Have your own fire hydrant.

        ---30 Different skins for you to collect.

        ---Make your own rythem with the beats.

        ---Anaerobic at the tip of your finger.

        ---Gatcha experience with no micro transaction and is totally safe for work.


Making a Gatcha game is actually more exhausting than I expected. 


Sound effects from:

https://freesound.org/people/Harrisando/sounds/466202/

https://freesound.org/people/Dvideoguy/sounds/207782/

Download

Download
Build1.zip 4.1 MB
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Build2.zip 6.5 MB
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Build3.zip 6.5 MB
Download
Build10.zip 7.1 MB
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BuildTiny2.zip 7.4 MB
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BuildTiny3.zip 7.4 MB

Comments

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I'm not the biggest fan of using the mouse with a track pad, but I'm pretty certain that's not the type of mouse the game was designed for. Also I wish the text for the skins wasn't there  until that skin was unlocked. 


Other than that I really enjoyed it :D

I was so intrigued by this game as soon as I saw the title and I love this. It's a simple point and click with some button mashing but there's something about wanting to find out whats in each chest that made it fun. I was so determined to collect as many skins as I could lol. Nice job thinking outside the box and picking a random inanimate object to be a pet, it was really unexpected but you executed it well!

I finally got all the Skins!! Bumblebee was holding out for a long time hahaha! Loved the idea of a clicker gotcha free to play game! The skins are unique and fun! The uncanny valley one is my favorite! The physics of the boxes is great and having the the Dragonball button get rid of most their health is a great idea. I wish the Dragonball actually did more damage like if it left them one hit away from opening. I think this might fix the wanting to have a faster knocking problem. Overall super fun!

My favorite skin is Windows XP, it's beautiful. This game is like Cookie Clicker, but I wish the gold I earned can be used to upgrade the knocking tool. This is because the longer I play, the harder it is to earn skins and the easier it is to earn gold, due to drop rates. At the end, I would be getting almost all gold and no skins, so with such an abundence of gold maybe I should be able to spend it to make my knocking faster.

There... was something addicting about this game. I really wanted to see all the skins. I couldn't stop playing. The noises were so good. It all felt very good to play. Good job. Also I loved the art of the street and the fire hydrant and its various skins. They were exciting to unlock and looked genuinely interesting for fire hydrant skins. Like you do a better skin design job than a lot of games, it felt so good. Wow.

Critiques: I want the wrench to be in a different space in relation to the mouse. Like I want the mouse to be "holding" the wrench part that would be held by a human hand. I also think the UI buttons could look better and be more consistent with the rest of the art style (for example the line width used with UI vs the art of the street was absolutely different).

Nothing in this game makes any sense, 100% would recommend. The gacha experience is smooth at the beginning, but the odds scale up at the end and made it very difficult to collect all the skins, I really want to see what window xp and cyberpunk look like! The dragonball was a surprise, but 1 thing I would love would be some over the top particle effects to really sell the gacha experience:>