Bike: Class Begins at 9
Controls:
Press "Space" to begin the game.
按空格开始游戏
Press "Space" to switch cameras.
按空格键切视角
Press "R" to respawn from last checkpoint
按R键主动重生
Mash "Q" and "E" to pedel.
QE交替连按来蹬踏板
Use “←” and “→” to turn.
左右方向键转向
Friendly Suggestion, you really need to mash them fast on uphills and startups, but flat ground shouldn't need too much mashing, so don't wear yourself out before climbing.
小小的提示,虽然上坡和出发的时候要快速连按,不过在平坦路段上骑行时别按得太急,你的力气(字面意义上的)得省着点用
Avoid Cars and building as they instantly kills you.
墙和车会秒杀你,别碰
Description:
This is a game where you have to ride your bike to school and not be late. What sounds like a simple task might be a compressed experience of an hour of desperate pedaling to drag your (my) 250-pound fat ass uphill, with a time limit. I picked the topic both for the sake of absurd humor, and memories I've had for my high school days.
My favorite moment in developing this game is definitely the development of bike physics. To simulate the pedaling, I decided to actually use the back wheel to send my bike forward physically. Which resulted in the fact that I can't lock any dimension of my Rigidbody. And deciding to use physics caused a chain of technical bottle-necks. And guess what's my solution after a bunch of failed coding? MORE PHYSICS. I actually opened up "Besiege" (a physics sandbox game about building machinery), and made models which eventually led me to my solutions. My "bike" ended up as a Merry-go-around with a bunch of invisible hinges. On top of the "pole" of my "Merry-go-around" lies a spring joint which can adjust its attraction to allowed the bike to "roll" naturally and stay upright when moving foward. I also originally wanted to make the NPC cars move according to logic and animator but I ended up simply making them mini 4WDs, like the toys I used to play. They literally have no ai and their movements are all guided by invisible tracks (They even has those guiding wheels like 4WDs do except they are invisible.) The making of this game ended up as a crazy lego building experience which is the most hilarious because these absurd "machines" looks totally different than what they actually are.
Credits:
Music:
Goat Chill - GSTF
https://www.youtube.com/watch?v=Ml1ImDCVcBM
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Yuanhao Wang |
Genre | Racing |
Made with | Unity |
Comments
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This game is extremely harrowing! Not sure yet if I love or hate the controls. It feels really unwieldy, but that actually might lend to the gameplay a little bit. I think you managed to successfully capture the feel of biking in a panic.
Lots of fun and very realistic! Great way to let player suffer.
It's a super hard game to play but it's really fun! Sometimes it felt super hard to steer, but otherwise really challenging and I wanted to keep playing!
very exciting!! I wish the end sequence was just a little easier, if you weren't there to tell me what to do then I would've given up
This game was insanely fun to play! I was super difficult, but it felt more like that was due to my incompetence rather than the game being broken. My favourite part was going up the hill at the beginning.
The end was a little bit challenging, partially because it was hard to see cars coming until just as they were about to hit me.
Definitely some interesting physics experiences going on.